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DIOBEL SWEEPER TOUGH

CREATURE 7

UNCOMMON

N

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 25

Perception +17

Languages Common

Skills Athletics +17, Gang Lore +13, Intimidation +13

Str +4, Dex +4, Con +4, Int +0, Wis +2, Cha +0

Items +1 morningstar, moderate bottled lightning (2), moderate frost vials (2), sling (with 3 spellstrike bullets [type I, magic missile]), moderate tanglefoot bag

AC 24; Fort +17, Ref +17, Will +13

HP 125

Speed 25 feet

Melee morningstar +18 / +13 / +8 (magical, versatile P), Damage 1d6+8 bludgeoning

Ranged sling +17 / +12 / +7 (range increment 50 feet, propulsive, reload 1), Damage 1d6+6 plus 3d4+3 force

Ranged bomb +19 / +14 / +9 (alchemical, bomb, range increment 30 feet), Damage 2d6 cold or electricity plus 2 splash

Bullyrag Beatdown Whenever the gang tough makes a successful melee Strike against a frightened creature, the Strike deals an extra weapon die of damage.

Frightening Critical When the gang tough’s Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes frightened 1.

Quick Bomber The Diobel Sweeper tough Interacts to draw a bomb, then Strikes with it.